Age Of Sigmar Warscrolls

  1. Age Of Sigmar Warscrolls Stormcast Eternals
  2. Age Of Sigmar Battalions
  3. Age Of Sigmar Seraphon Warscrolls

Today when I woke up, one of the first things I did was to check the Games Workshop website. After all, I was quite curious what was going to happen to my existing Warhammer Fantasy armies. But when I looked online, at 9 AM Central European Time, there was nothing to be found. Instead I discovered that a lot had changed and that scenery had disappeared. Rules? Those were not online yet.

Warhammer Age of Sigmar - Unofficial Warscroll Designer. This is where you will eventually find handy unit cards for all Age of Sigmar armies. Any new cards will be added to this page. The unit cards are the same size as a standard playing card (or Magic the Gathering card) and fits well in 66x91mm card sleeves.

But now, the Warhammer: Age of Sigmar rules are now officially online. They can be downloaded from the Games Workshop website in quite a few languages. Of course, it is also likely that you already have downloaded and analysed the Age of Sigmar rules through scans and photos that appeared online last week.

Front image of the Warscroll for Warhammer Armies: Beastmen – Image by Games Workshop (no link)
Front image of the Warscroll for Warhammer Armies: Orcs and Goblins – Image by Games Workshop (no link)
Front image of the Warscroll for Warhammer Armies: Lizardmen – Image by Games Workshop (no link)
Front image of the Warscroll for Warhammer Armies: The Empire – Image by Games Workshop (no link)

Also, you can now look up your army and models in the different Warscrolls that Games Workshop has released online in their Warscroll Compendiums. Like the rules for Warhammer: Age of Sigmar, these Warscrolls are available for free from the Games Workshop website. The most interesting thing is the fact that there are also Warscrolls available for scenery sets, even though these sets are not for sale anymore!

I’ll be looking into some of the Warscrolls later today – at least that is when the heat does not consume my almighty reading power – and keep you informed. Meanwhile, why don’t you go to the GW website and have a look yourself?

I believe I've stated enough that I tend towards lore before anything else. I'm interested even more so interested into how the lore is represented in the game. This does not just apply to making sure characters that appear in the lore are models you can play as, but what lore you can gain through the model's rules.

Age Of Sigmar Warscrolls Stormcast Eternals

That said, the warscrolls are obviously the place where you can find that mixture of lore with rules. So each time I look at a model, I'll be looking at it's warscroll to see what lore we can pull off the abilities, as well as looking at the abilities themselves.
SigmarSo let's see what the Starter Set has to offer:
Lord-Celestant on Dracoth

Age Of Sigmar Battalions


What can we learns about the Lord-Celestant from his warscroll? Firstly, he is the consummate battle leader, and most likely the pick of General when used in battle. The warscroll itself states they lead Stormhosts into battle and that combine with his Command Ability to make units around him ignore Battleshock tests helps solidify that.
He's not afraid to get in and do damage himself though, he's skilled, shown from the low target numbers for hitting and wounding. If he charges, he gets extra attacks, showing that he doesn't sit back and watch others fight for him.Seraphon
His mount, the Dracoth, is a fierce fighter too. Not only does it have the ability to breath lightning upon the battlefield, but it's attacks are vicious, with the ability to do a staggering amount of damage on a high attack roll, as if it knows how to dig those teeth and claws into the weak points of an enemy.
Lord-Relictor
The Lord-Relictor are an interesting part of the Eternal armies. Their armor and reliquary are decked out in icons of death and their abilities seem to stem the Realm of Shyish itself. While an average hand-to-hand fighter, the Relictor's abilities with his Reliquary are his main draw.
He can both heal or harm those around him, either calling down a lightning storm or using the powers of the Realm of Death to get the Eternals back on their feet. It's called out quite explicitly in the fiction that a deal with Shyish and the purple magical energies from that realm are behind this magic which leads one to wonder what deals were struck to make that happen.
Prosecuters
Prosecutors are most certainly the fastest units in the Starter set, not just because of their increased movement, but because of their increase charge. They both get another D6 roll and can have a max of 18' on a charge. On top of that, they spawned magical hammers that they can either throw or use hand-to-hand. They are very much the Eternal's strikers. They can move in, striking as they go, charge in to strike, then move back out to another target.
Retributors
The heavy troops of the Eternals, their two-handed hammers are designed just to hit hard. Not only does each attack do 2 damage, but on a 6 to-hit, they do 2 Mortal Wounds, called Blast to Ashes. It's mentioned that their hammers are imbued with ensorcelled sigmarite that allows them to chanel the energy of storms then release them. This is certainly reflected in their attacks.Age of sigmar warscroll template

Age Of Sigmar Seraphon Warscrolls


Liberators
Finally, we have the Liberators, the rank and file troops of the Eternals. While they are mostly regular troops, they have a few pieces of lore we can get from it. One, the Sigmarite Shields allowed re-rolls on 1 to Save, showing their superior construction to take hits. Also, there is the Lay Low the Tyrants ability, allowing them to better at hitting units with 5 or more Wounds. This shows that their training is meant to take down heavy hitters and important players of their enemies. While they can take out rank and file troops, their expertise is against specific important enemies, not masses of troops.
Next, we look at the forces of Khorne.